Reworking rpgmpacker: Moving from C++ to TypeScript

A quick post explaining my decision of moving from C++ to TypeScript for my project rpgmpacker.

2021-11-18 · 3 min · 617 words · erri120

Don't count frames to calculate time

RPG Maker MV/MZ uses the amount of rendered frames to calculate how long player has been playing the game. This is beyond stupid.

2021-09-29 · 5 min · 962 words · erri120

CI/CD for RPG Maker Game Development

Learn how to automate content delivery for your RPG Maker game.

2021-02-04 · 10 min · 2057 words · erri120