Reworking rpgmpacker: Moving from C++ to TypeScript
A quick post explaining my decision of moving from C++ to TypeScript for my project rpgmpacker.
A quick post explaining my decision of moving from C++ to TypeScript for my project rpgmpacker.
RPG Maker MV/MZ uses the amount of rendered frames to calculate how long player has been playing the game. This is beyond stupid.
Learn how to automate content delivery for your RPG Maker game.